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Do note that the amount of damage you deal is proportional to STR + 20, so it's best to think of STR as being 20 points higher than it actually is when comparing how strong the characters are, especially if you're going for low stats. STR: STR influences the damage standard attacks and skills with a STR-F higher than zero deals. Typically, expect the chance of evading standard attacks to be around 5-10% higher than EVA. For skills, take that chance and multiply it with the EVA-F of the skill and then divide with 100. For standard attacks, the chance to evade is ( 8*Target’s AGI/Attacker’s DEX + Target’s EVA)%. EVA: EVA influences your chance of evading standard attacks and skills with an EVA-F higher than zero.
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However, if you design spells like the default spells are designed, an MDEF equal to the skill's Power will cut the damage to half (again, ignoring some rounding) and an MDEF twice of the skill's Power will completely negate the damage. Normally, that means spells, but RMXP doesn't force you to make it so. MDEF: MDEF reduces the damage of skills with an MDEF-F higher than zero. With those two examples as guidelines, you should be able to estimate how much impact PDEF will have with other values. For standard attacks, a PDEF equal to the attackers ATK will reduce damage to half (ignoring the rounding that occurs if PDEF is an odd number) and a PDEF twice that of the attackers ATK will completely negate the damage. PDEF: PDEF reduces the damage of standard attacks and skills with a PDEF-F higher than zero. So in short: Best one to use right now is XP.Damage = (Skill Power + - ) * (20 + + + + ) / 20 Damage may be up to Skill Variance percent higher or lower than average.
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The good thing is that you can just use ressources for older or newer versions.Īnd when I had a look at MV earlier today and remembered they want about 80€ for it, I just shook my head in disbelief. In VX and MV it is limited to a few sets with maximum dimensions.They overcomplicated things in VX and removed a crucial feature which gave you a lot of freedom when designing your maps.Īfter stumbling upon problem after problem with VX, since they managed to make things worse while aiming to improve stuff, I decided to go back to XP and realize my project there.
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In XP you can just use one giant image with all tilesets in the whole friggin world if you want. Also, you are now limited in how many tiles you can use in one set. In XP, I just could use the second and third layer, even for ground tiles. Want a tree top to overlap something else than ground tiles? Use events or bugger off now. Since the beginning of RPG Maker, every new version was basically just better graphics and some minor new features.įrom VX onwards they made the horrible, horrible choice to remove the layer selection when drawing tiles on a map.
#WHAT IS THE RPG MAKER XP FREE TRIAL TRIAL#
Good thing I used the trial of MV, but I regret buying VX and some DLC for it. VX and even more so MV are a waste of money. I tried to accomplish something with VX for a few month now, and today I had a look at MV:Ģ0 were good, XP is mostly the same, just with better visuals.